The complete inablitity to remap the keyboard is a throwback to Graphics are outdated (and worse than present on the 360 version) and the controls are even worse. The reliance on using 2-5 keys at the same time is bad enough, but tack on requiring mouse input for certain commands to the issue of any mouse motion AT ALL disabling your camera. These are the default keyboard bindings in the 2013 Star Trek Video Game. Write something about yourself. Cryptic Studios, Inc. Or its licensees and used with permission. 6/28/2019 0 Comments Dec 05, 2006 Star Trek: Legacy tests your strategic and tactical skills in real-time combat featuring authentic spaceships, full damage modeling, and spectacular visual effects. Jan 19, 2008 On december 8th 2006, the long anticipated Star Trek game 'Star Trek: Legacy' created by MadDoc software was released by Bethesda Softworks. The long anticipated and hyped game that was supposed to usher the Star Trek gaming community into a new era proved to be a major dissapointment for a lot of players.
Star Trek Online Keyboard Maps. These are the default keyboard maps for ground and space control in Star Trek Online. Click on the map you want to open up the full screen version of it. You can print out the keyboard map and use it when playing Star Trek Online.
Star Trek | |
---|---|
Developer(s) | Sega Electronics |
Publisher(s) | Sega |
Designer(s) | Sam Palahnuk |
Platform(s) | Arcade, Apple II, Atari 8-bit, Atari 2600, Atari 5200, ColecoVision, Commodore 64, TI-99/4A, VIC-20 |
Release | |
Genre(s) | Space combat simulator |
Mode(s) | Single-player |
Arcade system | G80 vector[1] |
Star Trek: Strategic Operations Simulator is a space combat simulationarcade game based on the original Star Trektelevision program and movie series, and released by Sega in 1983.[2][3]Star Trek uses color vector graphics for both a 2D display and a 3Dfirst-person perspective.[4] The player controls the Starship Enterprise and must defend sectors from invading Klingon ships. The game uses of synthesized speech
The game was manufactured in two styles of cabinets: an upright standup, and a sit-down/semi-enclosed deluxe cabinet with the player's chair modeled after the Star Trek: The Motion Picture's bridge chairs with controls integrated into the chair's arms.
Star Trek was ported to the Commodore 64, TI-99/4A, Atari 8-bit family, Atari 5200, Atari 2600, VIC-20, ColecoVision, and Apple II.
Gameplay[edit]
The player is presented with multiple views of the play field. Survival depends on the player's ability to effectively use and manage shield energy, photon torpedoes, and warp energy. These are replenished by docking with starbases, which sometimes must be saved from destruction at the hands of the Klingons.
The controls use a weighted spinner for ship heading control and buttons to activate the impulse engines, warp engines, phasers, and photon torpedoes. The phaser button is simply marked 'fire.'
Reception[edit]
Electronic Games stated in August 1983 that 'Star Trek is sure to be a top-grosser in the arcades this year. If you can squeeze through the crowd around the machine, you may never want to leave.'[5]
ANALOG Computing wrote in January 1984 that the Atari 8-bit version 'sounds a lot like Star Raiders (a classic worth aspiring to). Purists will shake their heads and say 'The first is always the best,' and in this case I must agree with them', adding that the arcade version was superior. The magazine concluded that 'This incarnation of Star Trek probably won't impress a hard-core Atari computer gamer'.[6]
About 500 of these machines were given away as part of a promotion for Halfsies cereal between 1982 and 1983.[7]
Star Trek Legacy Keyboard Controls Pc
References[edit]
- ^System16.com. Game hardware page. Retrieved August 5, 2006.
- ^'Star Trek'. The Arcade Flyer Archive. Killer List of Videogames. Retrieved 7 June 2012.
- ^US Copyright Database listed date of publication 1983-01-21
- ^Star Trek at the Killer List of Videogames
- ^Forman, Tracie (August 1983). 'Insert Coin Here'. Electronic Games. 2 (6): 100.
- ^Kelley, Patrick J. (January 1984). 'Star Trek: Strategic Operations Simulator'. ANALOG Computing. p. 30.
- ^https://www.youtube.com/watch?v=CGliODdPFbc
External links[edit]
- Star Trek at the Killer List of Videogames
- Star Trek: Strategic Operations Simulator at GameFAQs
- Star Trek: Strategic Operations Simulator at the Internet Archive
- A comprehensive tactics guide to winning at Sega Star Trek at Afternight.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Trek_(arcade_game)&oldid=991027135'
Star Trek | |
---|---|
Developer(s) | Sega Electronics |
Publisher(s) | Sega |
Designer(s) | Sam Palahnuk |
Platform(s) | Arcade, Apple II, Atari 8-bit, Atari 2600, Atari 5200, ColecoVision, Commodore 64, TI-99/4A, VIC-20 |
Release | |
Genre(s) | Space combat simulator |
Mode(s) | Single-player |
Arcade system | G80 vector[1] |
Star Trek: Strategic Operations Simulator is a space combat simulationarcade game based on the original Star Trektelevision program and movie series, and released by Sega in 1983.[2][3]Star Trek uses color vector graphics for both a 2D display and a 3Dfirst-person perspective.[4] The player controls the Starship Enterprise and must defend sectors from invading Klingon ships. The game uses of synthesized speech
The game was manufactured in two styles of cabinets: an upright standup, and a sit-down/semi-enclosed deluxe cabinet with the player's chair modeled after the Star Trek: The Motion Picture's bridge chairs with controls integrated into the chair's arms.
Star Trek was ported to the Commodore 64, TI-99/4A, Atari 8-bit family, Atari 5200, Atari 2600, VIC-20, ColecoVision, and Apple II.
Star Trek Legacy Controls
Gameplay[edit]
The player is presented with multiple views of the play field. Survival depends on the player's ability to effectively use and manage shield energy, photon torpedoes, and warp energy. These are replenished by docking with starbases, which sometimes must be saved from destruction at the hands of the Klingons.
The controls use a weighted spinner for ship heading control and buttons to activate the impulse engines, warp engines, phasers, and photon torpedoes. The phaser button is simply marked 'fire.'
Reception[edit]
Electronic Games stated in August 1983 that 'Star Trek is sure to be a top-grosser in the arcades this year. If you can squeeze through the crowd around the machine, you may never want to leave.'[5]
ANALOG Computing wrote in January 1984 that the Atari 8-bit version 'sounds a lot like Star Raiders (a classic worth aspiring to). Purists will shake their heads and say 'The first is always the best,' and in this case I must agree with them', adding that the arcade version was superior. The magazine concluded that 'This incarnation of Star Trek probably won't impress a hard-core Atari computer gamer'.[6]
About 500 of these machines were given away as part of a promotion for Halfsies cereal between 1982 and 1983.[7]
Star Trek Legacy Keyboard Controls 2
References[edit]
- ^System16.com. Game hardware page. Retrieved August 5, 2006.
- ^'Star Trek'. The Arcade Flyer Archive. Killer List of Videogames. Retrieved 7 June 2012.
- ^US Copyright Database listed date of publication 1983-01-21
- ^Star Trek at the Killer List of Videogames
- ^Forman, Tracie (August 1983). 'Insert Coin Here'. Electronic Games. 2 (6): 100.
- ^Kelley, Patrick J. (January 1984). 'Star Trek: Strategic Operations Simulator'. ANALOG Computing. p. 30.
- ^https://www.youtube.com/watch?v=CGliODdPFbc
External links[edit]
- Star Trek at the Killer List of Videogames
- Star Trek: Strategic Operations Simulator at GameFAQs
- Star Trek: Strategic Operations Simulator at the Internet Archive
- A comprehensive tactics guide to winning at Sega Star Trek at Afternight.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Trek_(arcade_game)&oldid=991027135'